Have you ever been terrified of a dystopian future? Do you fear what artificial intelligence might become?
Jessica Litely and her rebel army, the Worlords, are thirty years in the future, living in a broken world we helped create. With climate change wreaking havoc on the planet and an evil artificial intelligence seizing control of humanity's free will, is this the end of the human race?
The Game is Born
VINES for Humanity was created by the Worlords to invite the world to play together, creating the bond necessary to work as a unified team to fight the climate crisis and other pressing issues.
The Worlords recognize that the rise of ANNA, the AI overlord, is unstoppable. They quickly realized, however, that there was another option. Gamefy the past to level up human intelligence and change ANNA's perception of humanity.
Play the game, build the puzzles, and unlock the AR to earn as many HIPs (Human Intelligence Points) as possible to counterbalance the negative data pouring into the system, activating a positive feedback loop between ANNA and humanity.
With enough HIPs blasting into the global brain, we can rewire ANNA and become the humans we must be in order to save our civilization from certain destruction.
Winning the Game
The amount of HIPs we earn over the next decade represents the level of Human Intelligence we achieve. If we do not earn 100 Million HIPS collectively by New Year's Day 2030, we will doom the future of all life on Earth to the dystopian fate of the Worlords.
As we focus on the mission of retraining ANNA to see us from what we want rather than what we fear, we begin to change our own focus, actions, and, eventually, ourselves.
In the end, we will discover that developing our character is the most important first step in rewriting our future.